EVENING ACTIVITIES

Create your evening time experiences from the choices below. All activities run 55-60 minutes and are for all age groups unless otherwise marked. Availability is dependent on group size, weather and season, and requests from additional groups. Please contact us to check availability or for assistance in customizing your experience.

 
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  • Bats make up the second largest family of mammals, but because of their nocturnal and secretive nature, many people know little about them. In this activity, students will explore the hidden world of bats and learn about the adaptations bats possess and the challenges they face. This activity is scheduled alongside two other evening programs. (Running Time: 15 min.)

  • Join us around a blazing fire underneath the evening sky in our cozy outdoor amphitheater. Staff will tell stories, sing songs, and provide the quintessential camp experience around the campfire for you and your students.

  • Come and dance the night away at Heartland’s Dance Party! Students will learn new and old line dances like the Cupid Shuffle and Electric Slide and have fun doing silly (or impressive) dance moves with their peers to modern pop music. So, put on your dancing shoes and boogey! (Recommended for grades 3+)

  • Get ready to put your brains and brawn to the test! Gathering together in the gym, students will be placed into cabin teams for an extreme relay/race/charade showdown. Students will sprint to get their action cards and hastily act out their actions. It could be a person, place, thing, or natural event. Which team will be the first to complete their charades? Help us find out!

 
 
  • Get ready to run in this action-packed combination of Capture the Flag and Freeze Tag. At the whistle, teams will race across the field to the stash of “gold” on the opposite side, without getting tagged by the opposing team. The team who collects the most gold wins! (Recommended for grades 3+ and for a group size 50+)

  • Take a hike through the woods and fields to explore the sights and sounds at Heartland! Students will be encouraged to use their senses to observe and discover nature either at dusk (Evening Hike) or after dark (Night Hike). The type of hike available depends on the amount of daylight hours during your visit.

  • Step back in time to the Alum Creek Settlement. Follow 1798 settlers through a forest notorious for attacks. Once safely in the village, interact with historic characters and take part in period activities such as candle making, crafts, games, blacksmithing, carpentry, militia and outdoor cooking.

    Contact us to see what this experience would look like based on your group size and age range. (Running time: 2 hours)

  • On your marks, get set, go! Students will enjoy an evening filled with classic and unique relays alike. Our focus will be more on creativity and fun, instead of who wins these relays. Expect silly smiles and rounds of cheers and laughter as we take part in the zany relays.

 
 
  • Teams will work together to eliminate the other team’s hula hoops by passing a ball in the manner of ultimate frisbee and catching it inside the hula hoops. Students will work together to strategize, communicate, and encourage one another in this fun large group game! (Recommended for grades 3+)

  • Come one, come all to the grand Oakwood stage for a night of performances by staff, students, teachers, and cabin leaders. Skits, songs, and audience games debut on stage as we gather for an evening of laughter and entertainment. Pair with Dance night for a mix of dances and skits for an extra dose of fun! (Recommended for grades 3+)

  • Gather around the campfire as each traveling tribe has its own individual fire with a combination of games, activities, and songs led by one Heartland staff member. These are meant to provide a special experience to promote small group community and organized fun around the campfire.

  • Let the games begin! This program is chock-full of individual and team competitions, Students will out-shoot the competition in “knockout”, strive to be king in “9 square in the air”, survive until the end in “gaga” and battle each other in a hula hoop contest and more! Winners enter their names into a drawing for the “Final Showdown.” A special prize awaits the last student standing!